Wednesday, 22 May 2013

Floppy Bunny. (anticipation)


    These videos illustrate the basic manipulation of control groups on a pre-fab model. This involved key framing which utilised squash and stretch points to convey tangibility. After this, a basic camera track was implemented to accent certain parts of the animation overall. The exercise improved my basic understanding of key frame animation in 3DSMAX, and the skills imbibed will enable me to make my own, short animation for the end of the module.    





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